I've been trying to include the things people requested into the foundation of this tutorial so that we can support the biggest requests in the base tutorial or without big structural changes and I've made sure to pack up the assets folder at the end of every part so that in case of problems you can check against a working copy. You may remember or have followed my last tutorial on voxel terrain which got fairly popular, I've decided to take what I learned from that and write a new tutorial that's slightly more advanced and includes more extendibility so that you could use the finished product without starting over to start a game. I've been tinkering with voxel terrain in unity for a long time now and I think I have a solid grasp on developing voxels in unity. Voxel terrain was made hugely popular by MineCraft and I think that's just fantastic because there's just so much you an do with infinite, destructible, buildable terrain so I encourage as many people as possible to try making something with voxels. Hello game developers, I've written a tutorial in c# on creating voxel terrain that can be generated infinitely and saved and loaded wherever needed.
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